I make light behave.
Whether it's a spark that signals danger or an explosion that rewards a perfect hit, I design real-time VFX that's readable, performant, and integrated into gameplay. I've led teams on AAA titles and optimized effects for MMORPGs, VR, and cross-platform releases.
my work lives at the intersection of art and engineering—where creative vision meets technical constraint.
SELECTED PROJECTS
Marvel’s Spider-Man 2
Agents of Mayhem DLC