I make light behave.
I make light
behave.
Whether it’s a spark that signals danger or an explosion that rewards a perfect hit, I design and lead real-time visual effects that balance impact, clarity, and performance. From subtle gameplay signals to large-scale cinematic moments, my work lives at the intersection of art and engine.
I’ve led VFX teams on award-winning AAA titles and built systems for MMO, VR, and cross-platform productions.
my work lives at the intersection of art and engineering—where creative vision meets technical constraint.
what i do
Real-Time VFX
Particle systems, shaders, and environmental effects built for clarity, responsiveness, and performance inside the engine.
System Design
Scalable VFX pipelines and gameplay-driven systems that integrate seamlessly across large productions.
Team Leadership
Leading artists, setting quality standards, and mentoring teams to deliver cohesive, production-ready work.
about bryanna
Bryanna Lindsey is a real-time VFX artist and leader with over 15 years in the game industry. Most recently, she served as VFX Manager at Insomniac Games, leading the team behind the Marvel’s Spider-Man franchise. Her work has earned two VES Award nominations and recognition within the global RTVFX community.
She began her career in 2007 at Nintendo of America and has since worked across AAA, AA, MMO, and experimental projects, building systems that balance visual ambition with technical constraint.
At the core of her work is a belief that visual effects are not decoration — they are communication. Every spark, burst, and atmospheric layer exists to support player understanding, gameplay rhythm, and world cohesion.
Available for Select Freelance & Leadership Opportunities.
Let’s build something exceptional.