visual Effects That Shape Player Experience

Every effect serves a purpose—whether communicating gameplay state, guiding attention, or creating atmosphere. I design real-time VFX that are expressive, performant, and deeply integrated into the world, from subtle environmental systems to high-impact combat moments.

Marvel’s Spider-Man 2

(2023)

Developer Insomniac Games

Publisher Sony Interactive Entertainment


Role: VFX Manager

  • Managed a large team of internal VFX artists with several direct reports. 

  • Acted as a hiring manager/people manager, onboarding new hires, providing feedback, maintaining a 1:1 schedule and managing career development.

  • Created onboarding guides and video training for outsourcers.

  • Gave critique/feedback on the team’s work. 

  • Managed asset approvals. 

  • Managed weekly jiras for the team.

  • Organized team playthroughs.

  • Maintained schedule and worked with other leads/disciplines to hit project targets.

  • Performed debugging and optimization run-throughs to help track down bugs.


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Agents of Mayhem