visual Effects That Shape Player Experience
Every effect serves a purpose—whether communicating gameplay state, guiding attention, or creating atmosphere. I design real-time VFX that are expressive, performant, and deeply integrated into the world, from subtle environmental systems to high-impact combat moments.
Marvel’s Spider-Man 2
(2023)
Developer Insomniac Games
Publisher Sony Interactive Entertainment
Role: VFX Manager
Managed a large team of internal VFX artists with several direct reports.
Acted as a hiring manager/people manager, onboarding new hires, providing feedback, maintaining a 1:1 schedule and managing career development.
Created onboarding guides and video training for outsourcers.
Gave critique/feedback on the team’s work.
Managed asset approvals.
Managed weekly jiras for the team.
Organized team playthroughs.
Maintained schedule and worked with other leads/disciplines to hit project targets.
Performed debugging and optimization run-throughs to help track down bugs.