Life long artist, gamer, storyteller, adventurer.
Bryanna Lindsey is a VFX Art Lead/Manager most recently working at Insomniac Games in Burbank, CA. After leaving Insomniac in March of 2024, Bryanna has been focusing on full-time freelance work with a variety of clients and studios, utilizing powerful tools such as Unreal Engine 5, Niagara, Photoshop and Houdini.
Bryanna has been recognized as a leader in the RTVFX community, best known for pushing visual boundaries in real time while leading the VFX team behind the Marvel’s Spider-Man franchise. As of 2024, she is serving as an advisory board member for the RTVFX summit at GDC. Bryanna has been nominated for two VES awards for her work on the Spider-Man franchise (2021 & 2024), and is a VES member.
A native of Seattle, Bryanna has worked in the game industry since 2007 when she joined Nintendo of America to work on Wii games as a QA tester. Since then she has lived in Baltimore, MD, Champaign, IL, Los Angeles, CA and Cincinnati, OH while creating video games. She also enjoys painting miniatures in her spare time, drawing and painting, and playing guitar.
Games list, Art/Animation:
Multiple unannounced titles, freelance (2024)
Marvel's Spider-Man 2, VFX Manager (2023)
Marvel's Spider-Man: Miles Morales, Lead FX Artist (2020)
Marvel's Spider-Man: The City that Never Sleeps DLC, Lead VFX Artist (2018)
Walking Dead: Saints and Sinners, Senior FX Artist (2020)
Agents of Mayhem DLC, Lead FX artist (2017)
Agents of Mayhem, Senior FX artist (2017)
Elder Scrolls Online, FX artist (2014)
Club Penguin, 3D Character Animation (2012)
Transformers: Fall of Cybertron, FX artist (2012)
COD: MW3 (Wii port), World Builder/Environments (2011)
Insanely Twisted Shadow Planet, Art/Animation (2011)
Exato Game Studios, Unreleased title, Animation, rigging and animation pipeline (2010)
Bryanna enjoys speaking at conferences. Some of the public appearances she has made include:
GDC 2023-2024: Real-Time VFX summit advisor
Devcom 2022: “Accessibility through Art and Design”
GDC 2021: “An Explosive new Spider-Man: VFX of Marvel’s Spider-Man Miles Morales”
GDC 2017: "Art directing VFX for stylized games" VFX micro-talk
PAX Dev 2016: "What Color is Slow?" a real-time VFX discussion
PAX West/PAX South 2015-2016: "Queering up misconceptions: a candid look at LGBT industry life"
PAX West 2014: "Women in game development: We have the best job ever!"
Various non-public talks at colleges and educational institutions