visual Effects That Shape Player Experience
Every effect serves a purpose—whether communicating gameplay state, guiding attention, or creating atmosphere. I design real-time VFX that are expressive, performant, and deeply integrated into the world, from subtle environmental systems to high-impact combat moments.
Marvel’s Spider-Man: Miles Morales
(2020)
Developer Insomniac Games
Publisher Sony Interactive Entertainment
Role: Lead VFX artist
Based on the Marvel Comics character Miles Morales, it is inspired by both the character's decade-long comic book mythology.
Led hands-on VFX production while managing a team of 5–7 artists across gameplay and cinematic systems. Designed and implemented shaders, materials, and particle systems, while optimizing effects for performance and readability within the engine.
Partnered with engineering and cross-disciplinary leads to maintain production schedules and ensure visual cohesion across the project. Contributed R&D exploration for new effect approaches and collaborated with technical teams to develop tools and workflows that supported scalable production.
Established visual standards for the VFX team, creating style guides in collaboration with the Art Director to maintain consistency and clarity across the game’s evolving visual language.
In addition to production responsibilities, served as hiring and people manager—onboarding new artists, supporting career development, and fostering team growth throughout the project lifecycle.