visual Effects That Shape Player Experience

Every effect serves a purpose—whether communicating gameplay state, guiding attention, or creating atmosphere. I design real-time VFX that are expressive, performant, and deeply integrated into the world, from subtle environmental systems to high-impact combat moments.

Marvel’s Spider-Man: Miles Morales

(2020)


Role: Lead VFX artist

Based on the Marvel Comics character Miles Morales, it is inspired by both the character's decade-long comic book mythology.

  • Led hands-on VFX production while managing a team of 5–7 artists across gameplay and cinematic systems. Designed and implemented shaders, materials, and particle systems, while optimizing effects for performance and readability within the engine.

  • Partnered with engineering and cross-disciplinary leads to maintain production schedules and ensure visual cohesion across the project. Contributed R&D exploration for new effect approaches and collaborated with technical teams to develop tools and workflows that supported scalable production.

  • Established visual standards for the VFX team, creating style guides in collaboration with the Art Director to maintain consistency and clarity across the game’s evolving visual language.

  • In addition to production responsibilities, served as hiring and people manager—onboarding new artists, supporting career development, and fostering team growth throughout the project lifecycle.


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