ABOUT

Bryanna Lindsey is a VFX Art Manager currently working at Insomniac Games in Burbank, CA. Bryanna has been recognized as a leader in the RTVFX community, best known for pushing visual boundaries in real time while leading the VFX team behind the Marvel’s Spider-Man franchise. As of 2024, she is serving as an advisory board member for the RTVFX summit at GDC. In 2024, Bryanna was nominated for a Visual Effects society award for her work on Marvel’s Spider-Man 2. She was also nominated for a Visual Effects Society award for her work on Marvel’s Spider-Man: Miles Morales in 2021. Bryanna has been a member of the Visual Effects Society since 2021. Bryanna has managed art teams for over 6 years, has been creating real time visual effects for over 12 years, has been working as an artist for over 14 years, and has worked in the industry for over 17 years.

A native of Seattle, Bryanna has worked in the game industry since 2007 when she joined Nintendo of America to work on Wii games as a QA tester. Since then she has lived in Baltimore, MD, Champaign, IL, Los Angeles, CA and Cincinnati, OH. She also enjoys painting miniatures in her spare time, drawing and painting, and playing guitar.

Past projects include Marvel’s Spider-Man 2 (VFX Art Manager), Marvel’s Spider-Man: Miles Morales (VFX Lead), Marvel’s Spider-Man: The City That Never Sleeps (VFX Lead), The Walking Dead: Saints and Sinners (Senior VFX Artist), Agents of Mayhem (VFX Lead), The Elder Scrolls Online (VFX), Transformers: Fall of Cybertron  (VFX Outsource), CoD: MW3 (World building, Wii port), Club Penguin (Character Animation), and Insanely Twisted Shadow Planet (General Art).

Bryanna holds a BFA in production animation from Digipen Institute of Technology.  


 

Bryanna enjoys speaking at conferences. Some of the public appearances she has made include:

GDC 2023-2024: Real-Time VFX summit advisor
Devcom 2022: “Accessibility through Art and Design”
GDC 2021: “An Explosive new Spider-Man: VFX of Marvel’s Spider-Man Miles Morales”
GDC 2017: "Art directing VFX for stylized games" VFX micro-talk
PAX Dev 2016: "What Color is Slow?" a real-time VFX discussion
PAX West/PAX South 2015-2016: "Queering up misconceptions: a candid look at LGBT industry life"
PAX West 2014: "Women in game development: We have the best job ever!" 

Various non-public talks at colleges and educational institutions


  VIDEOS

 
 

Drawings and Paintings


 

Contact

 

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